Custom Mapping: Creating a Custom Sourcedef file
Created: 2012-04-20 08:09:59Modified: 2023-07-20 10:55:06
Tags: Custom Mapping UnitySync
A custom Sourcedef file allows you to change certain aspects of how the sync will query the source LDAP directory for this connection. Sourcedef files are directory type specific; i.e., an Active Directory (AD) Sourcedef is not interchangeable with a Notes Sourcedef.
Modifications to the Sourcedef should be done carefully as a misconfigured Sourcedef may break your connection. It is recommended you contact Technical Support for assistance.
The most common uses for a Custom Sourcedef file:
1) Customize the attribs= parameter to add custom/expanded attributes (or remove attributes).
attribs= defines all attributes that will be pulled from the Source directory for this connection.
2) Customize person-objectclass parameter. This allows you to assign multiple objectclass to be included on Sync. (and to resolve Unknown Source ObjectClass warnings).
How to Create a Custom Sourcedef File
- From the UnitySync Sync Manager User Interface (UI), select your connection, then click the Custom tab.
- Enter a name in the Sourcedef parameter, then click Create.
- The Sourcedef with default mappings will pop up. Make the necessary changes to the Sourcedef file. Contact support@dirwiz.com if you need assistance.
- Click Save to save your sourcedef file changes.
- Click Save again at the bottom of the Custom tab (to save the custom sourcedef for this connection).
IMPORTANT NOTE: Do not select an existing custom Sourcedef file from the drop down prior to clicking the Sourcedef button unless you are SURE you want to edit the existing custom map file.